SAE Launches Diploma of Augmented and Virtual Reality

Augmented reality (AR) and virtual reality (VR) technologies are rapidly being adopted by consumers and business alike with industry projections estimating growth to US $21 billion by 2022.

To meet the jobs gr
wth, SAE Creative Media Institute, working with Liminal VR,  />has just introduced a Diploma of Augmented and Virtual Reality to its program offering.</p>
<p>Liminal VR develop apps that treat human centric issues such as anxiety and depression, and co-founder and CEO Damien Moratti says SAE were one of thei<br />
 first educational partners.</p>
<p>“Mental health is an important issue with up to 20 percent of Australians aged 16-85 expected to experience a mental illness in their lifetime,” said Mr Moratti<br />
“SAE’s students are producing really high quality and impressive work and It is great to see because the industry needs passionate and excited individuals to fill the multitude of new roles the sector requires.”</p>
<p>General Manager of SAE Australasia, Lee Aitken says he’s proud to have worked in partnership with industry to develop the course, as the only Australian provider to offer an AR/VR education at a Diploma level.</p>
<p>“This is very exciting news for aspiring creatives and it demonstrates SAE’s commitment to delivering programs relevant to emerging jobs, technologies and industry needs,” Mr Aitken said.</p>
<p>“The ultimate aim is to enhance employability skills and help students carve successful careers, and through this initiative we’ve already assisted 12 of our students to gain work placement with Liminal VR.”</p>
<p>Taking advantage of this key industry partnership, one student has also gained full-time employment with Liminal after completing a successful work placement.</p>
<p><iframe width=”560″ height=”315″ src=”https://www.youtube.com/embed/jLhDbgdVvRQ” frameborder=”0″ allow=”accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture” allowfullscreen></iframe></p>
<p>According to Mr Aitken, the Diploma of Augmented and Virtual Reality allows students to build expertise in technical workflows associated with common augmented and virtual reality platforms.</p>
<p>“The program develops students’ skills and knowledge in consumer level VR/AR hardware and software to produce immersive interactive experiences that are applicable to a wide range of industry roles in areas such as health, tourism, medical, defence and entertainment as well as extensive gaming uses,” he said.</p>
<p>Key areas of content covered by the program include:
<ul>
<li>Augmented reality (AR) technology use.</li>
<li>Virtual reality (VR) technology use</li>
<li>Mixed reality (MR) technology use.</li>
<li>Haptic technologies.</li>
<li>Human-computer interaction (HCI).</li>
<li>Rapid prototyping.</li>
</ul>
<p>The Diploma of Augmented and Virtual Reality will be running at SAE Melbourne and Sydney in September.</p>
<p>SAE has campuses in Adelaide, Brisbane, Byron Bay, Melbourne, Perth and Sydney and offers courses in Animation, Audio, Design, Film, Games and Web and Mobile.</p>
<p>SAE also offers Postgraduate Certificates, Diplomas and the Master of Creative Industries.</p>
<p>Visit <a target=https://sae.edu.au


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